In Sandcastle Builder, the t1i timeline is a late-game content path, based on The SilentONGs – t1i – A Sequel To Time. It is accessible after reaching NP 4000 in the OTC timeline and buying several boosts. This timeline is 1414 images (Newpix) long, and all NPs are "longpix" (1 hour between updates, rather than half an hour).
The t1i timeline can support dragons (in positive NPs), and has its own set of discoveries (shown below). You can make sand and glass monuments, and diamond masterpieces, in the NPs with discoveries, just as in the original timeline.
Internally, the NP numbers in the t1i timeline are designated by adding 0.1 to the NP numbers. This only appears in some parts of the game interface, not all parts.
The t1i timeline, and the boosts needed to reach it, were introduced in game version 4.
Discoveries[]
| Newpix | Discovery Name | Description |
|---|---|---|
| 11 | A wild Beanie appears! | 11 pix before humanoid life. A new record? |
| 13 | Another one? | The beanies might have an adventure. |
| 90 | Herd you wanted people | 77 consecutive pix with no people. |
| 197 | The Sea | The first sign of OTTishness in over 180 pix. |
| 202 | Wave | The sea is uneven. |
| 203 | Hour-long Night | The first night lasts an hour. It is uneventful. |
| 209 | The Forty arrive | We hear a familiar voice from a familiar scene. |
| 212 | T** **d again? | In which we see the familiar scene. |
| 216 | Well that was quick | In which t1i suddenly seemed to have ended. |
| 228 | Not over yet | The scene changes to reveal something new. |
| 237 | Settling in | In which we see the collected Forty once more. |
| 262 | Let's find out | Cueball and Megan go to meet their islandmates. |
| 291 | Different air | The air is different. |
| 292 | Seen the top already | In which we learn that Cueball and Megan have seen the top of the mountain |
| 294 | Breathe | Megan wonders if people can breathe on mountains. |
| 304 | Another snake | Cueball sees a different snake. |
| 317 | Just thinking | Cueball explains his slowness. |
| 318 | It winked | The snake somehow winked |
| 321 | Very cautious | Increased efforts to be careful. |
| 345 | It moved | A plant somehow moves. |
| 346 | Finally | Cueball finally considers himself mad. |
| 353 | The world is weirder | Truth is stranger than fiction. |
| 356 | Crazier | The higher they get, the crazier they get. |
| 360 | Crazy enough | Megan calls Cueball too sane for her tastes. |
| 400 | The Top | Megan announces their arrival to the top of the island. |
| 418 | Another Castle | The pair tries to make a dirt castle. |
| 426 | I miss our beach | Dirt doesn't shape well. |
| 432 | They've been here | The Beanies have been there. |
| 440 | The Beanie fortress | Cueball finishes a replica of the Beanie Fortress. |
| 441 | Mountain identified | Megan figures out where they are. |
| 448 | Two flags | The pair leave a corresponding pair of flags in the castle. |
| 455 | Beanie cam | The Beanies spot the castle. |
| 480 | Higher mountains | The pair wonder if there are higher mountains on other islands. |
| 486 | Breathe again | The pair wonder how high up people can breathe. |
| 514 | A third snake | The pair spot yet another snake. |
| 556 | The other half | We learn just how small the island is. |
| 560 | Broken castle | The pair spots something interesting. |
| 599 | Aunt | Some characterization of Cueball's aunt. |
| 618 | Tsee-chirp | A sound that will return many more times. |
| 633 | Warning signs | We see a sinister-looking series of Xs. |
| 649 | Not a castle | The castle is arrived at. |
| 658 | Recent | Someone was there recently. |
| 679 | There's a cave | Cueball notices a cave. |
| 680 | Someone inside | Someone is inside. |
| 681 | Beanies! | The beanies yell for the first time. |
| 685 | Oh no! | Cueball yells for the first time. |
| 760 | Back home | The foursome arrives back to the Forty's camp. |
| 772 | Beanies learn quickly | The beanie figures out a word. |
| 788 | and draw well | The beanie uses her sketchbook. |
| 804 | Close call | Cueball realizes how lucky he is. |
| 808 | Cueball gets excited | Cueball accidentally creates an awkward situation. |
| 844 | Beanies learn extremely quickly | The Beanie learns to speak a language somewhat overnight. |
| 864 | Not Superman | The Beanie displays her non-superman, non-plane art. |
| 924 | Assorted Art | The Beanie shows her sketchbook's content. |
| 926 | Some sort of molpy | Another drawing of something weird. |
| 956 | She knows everything | The pair discuss their views on Beanish knowledge. |
| 977 | Green water | The pond is full of fresh, green, water. |
| 997 | Bad water | The pair realize that the water is dangerous. |
| 1011 | Mouring | The trio briefly pause to pay their respects to the dead. |
| 1023 | The plan | The Beanie reveals the chosen method of retrieval. |
| 1094 | Crunch | The body makes a crunching sound. |
| 1097 | Stuck | The retrieval device gets stuck. |
| 1105 | Lasso | Megan begins to try to lasso the body. |
| 1106 | Yeah! | Megan successfully gets the body. |
| 1115 | Looking weird | The pair comment on their cave protection devices. |
| 1173 | Burial site | The trio finish burying the body. |
| 1202 | Fossils | The Beanie shows the pair something from the dead bodies. |
| 1222 | How they came | The Beanish boat is revealed. |
| 1229 | Map | A crude map is finished. |
| 1321 | Oil barrels | The second image from the book. |
| 1323 | Radioactive | The fourth image from the book. |
| 1373 | Who taught them | Lapetite explains what is happening, suggesting an answer to an old question. |
| 1395 | Summon bigger boat | A bigger Beanish boat is revealed. |
| 1408 | T** **d for real. | T** **d is displayed a second time. |
| 1414 | Rosetta returns | Rosetta is seen receiving the maps from the pair. |