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Myloveisminecraft1996 Myloveisminecraft1996 27 March 2016
0

How to use this blog

How to use this blog

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Wythagoras Wythagoras 21 August 2014
0

Suggestion: More papal rewards

I came up with the following:

  • Glass Ceilings are 10% better. (so each Ceiling gives a *36.3 bonus then)
  • Logic requirements are 10% lower.
  • ASHF is 10% better.

Also, I thought of a boost that can boost the number of rewards chosen:

  • Generous Pope
    • Logic requirement: Newpixcurrent level+1
    • Costs for buying the boost:
      • Sand: 1YWW
      • Castles: 2YWW
      • Glass: 300K
    • Cost for upgrading:
      • Glass Blocks: Inf
      • Logic: Newpixcurrent level*(Panther Rush level)
      • Goats: 100*current level
      • Vacuum: 10*current level
      • Mustard: 10*current level

Please say when you don't like me doing suggestions.

You are (of course) absolutely free to change the boost if you think something is unbalanced or something.

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Wythagoras Wythagoras 14 July 2014
3

Sandcastle Builder Strategy Guide

This blog post is about my strategy in the game. I know there is already one, but I have another strategy on some parts, which I believe to work faster than the other.

Reading warning: If I were you, I wouldn't read the pieces of the strategy you haven't passed unless you are really completely stuck. That might greatly reduce the fun of playing the game.


  • 1 Pre-dip (up to 100K castles)
  • 2 The Judgement Dip (up to 100M castles)
  • 3 The Swedish Stuff (up to 10T castles)
  • 4 The Glass Ceilings (up to 1Y castles)
  • 5 Logicat (up to Infinite castles)
  • 6 Sand and Castles to Glass (up to 1G Glass Chips)
  • 7 The Quadratic Increase (up to 1Y Glass Chips)
  • 8 The Next Infinite (up to Infinite Glass Chips)
  • 9 Up to the Next Cardinality (up to 1P blackprints)
  • 10 The Invasion of the Inf…


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Mrob27 Mrob27 8 December 2013
0

Table tests

Tests of modifications to the wikia code for a table, hopefully applicable to Badges and other pages that need it



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Mrob27 Mrob27 3 November 2013
0

New Spoiler block and Expando templates

I have added two templates (pulled from the Toaru Universe Wiki and OTTified) that I think will be of use for the Hotdog-related pages and for other places where there are seaish (but non-spoiling) blocks of text.

There is also a new image, used by the first template:


You can use it like this, with desired size in place of the "100px":

gives:

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FreeT FreeT 2 August 2013
0

Beanish language

Wow, deciphering this constructed language is thirsty work...

In some ways, it doesn't seem like too daunting a task. We've been given a visual representation of when certain phrases are used, and even useful one-time-usage to help us.

What's really stumping me though is the sheer lack of sample text. In some ways that's what makes working with the codex more optimistic - there's a large pool to fish from!

Unless some bright multi-linguist can recognise which language this is based on (presuming grammer, etc. aren't 100% alien), we may have a tough time. I've done all I can for now on it, so hopefully my observations sparks another xkcd geek into noticing some subtlety. Otherwise, maybe Randall will post more words soon.

If anyone has noticed …

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Unreal37 Unreal37 29 May 2013
0

Thoughts on the Meaning of Time

First, one has to sit back and marvel at a comic that has been updated every hour for a period of 2 months - now up to 1700 individual strips in that time - with no signs of when its ever going to end, or even if it is ever going to end.

I think the scope of this story is epic, but we won't know it's full epic-ness until many more months or years when people start to realize he's on panel 10,000 or 100,000... It's unbelievable if it gets to that. We're watching history - a type of comic that has never been done before.

So far, in the story of Megan and Cueball, we know that they live at or near the beach. They built one heck of a sandcastle, but it has slowly been eroded by the rising sea. The sea shows no signs of stopping or receding (much…

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Laura of Shintolin Laura of Shintolin 29 March 2013
0

Late frame

Frame 192 was late. For an indefinite, unmeasurable time between the timeframe and the newpic, we waited for Cueball's tower to grow a little higher. Wild ideas flew in hopes of bring Time's flow back on course. But soon the error was rectified without our intervention.

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